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The pros and cons of playing computer VIdeo games




Painkiller Games are also proving to be a powerful analgesic. "Conscious attention is required for the experience of pain," says Professor David Patterson of the University of Washingtons Department of Rehabilitation Medicine. "Virtual-reality games are unusually attention-grabbing, leaving less attention to process incoming pain signals. "Snow World is the first custom-designed virtual reality game for burns patients. Patients who play it while having dressings changed report a 40-50% reduction in pain.

Obesity New research from the University of Zaragoza in Spain shows that the risk of being overweight increases with every hour teens spend on virtual play. Yet games may also be part of the solution. A study from the University of Hong Kong found playing games in which players mimic the actions involved in sports are a good way of keeping fit. Players can use about the same energy as they would on a brisk walk.

"Nintendo thumb" Hours of repeated movements can damage tendons and nerves in the thumbs. Physiotherapists are also alarmed by what slouching is doing to young spines." Most children sit on the floor playing games, or on their beds, or in chairs that are generally too big for them," says physiotherapist Wendy Emberson. "If they were at work, health and safety officers would have a field day!

Violence Studies at the University of Missouri-Columbia have found violent games diminish players brain responses to images of real-life violence. And when players were given the chance to "punish" a fake opponent, those whod recorded the lowest brain responses were most brutal. But does this relate to real-life aggression? The few studies in this area usually base their measure on "thoughts", says Jonathan Freedman from the University of Toronto.

1.

 

1. .

2. .

1. virtual-reality 2. custom-designed 3. repeated 4. physiotherapist 5. real-life 6. violence 7. punish 8. fake opponent 9. aggression 10. overweight a. b. c. d. e. f. g. h. i. j.

 

3. .

 

being overweight, mimic, be part of, proving, tendons and nerves

 

1. Games are also to be a powerful analgesic.

2. The risk of increases with every hour teens spend on virtual play.

3. Games may also the solution.

4. Hours of repeated movements can damage in the thumbs.

5. Playing games in which players the actions involved in sports are a good way of keeping fit.

 

4. , .

 

: Only 3% of are loners and never play with others. game
1) Games are also proving to be a analgesic. power
2) games in which players mimic the actions involved in sports are a good way of keeping fit. play
3) Hours of movements can damage tendons and nerves in the thumbs. repeat
4) People who play virtual games are sometimes . violence
5) Virtual is a very dangerous world. real

 

5. .

2.

1. , , Future Indefinite or Future Continuous.

 

1. Some year later computer gamers (create) their own society.

2. Video games (increase) the risk of being overweight.

3. While playing this computer game he (mimic) some actions involved in sports.

4. Next year there (be) new computer games.

5. We (try) a new computer game this time next week.

2. .

 

1. The risk of being overweight increases every hour teens spend on virtual play.

2. Games may also be part the solution.

3. Playing games which players mimic the actions involved in sports are a good way of keeping fit.

4. Hours of repeated movements can damage tendons and nerves the thumbs.

5. Games are also proving be a powerful analgesic.

3. .

 

will have to, can, must, may, Could

 

1. Games be a powerful analgesic.

2. In some years he visit a doctor.

3. Games also be part of the solution.

4. Playing games you mimic the actions involved in sports in order to be fit.

5. you explain me the rules of this game.

3.

1. ( ).

1. What is a powerful analgesic for many people?

2. What can increase overweight?

3. Hours of repeated movements can damage tendons and nerves in the thumbs, cant they?

4. What can help to keep fit?

5. Are some computer games violent? Is it dangerous?

2. Computer games: benefit or danger (15-20 ).

 

 

GRAMMAR REFERENSES

 

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1. to be (am, is, are, was, were), (can, may, must) (do, does, did). . :

Are you doing anything special tonight? Can your friend speak fluent English?

, :

Have you been waiting for a long time? Will they have completed the construction of the bridge by next year?

. .

2. - (what, when, where, why, how, how many, how long, how much, whom, whose), to be, , . :

What do you usually do at the weekends? When do you get up on weekdays? How many pupils are there in your English class? How long does it take you to get to school by bus?

3. , .. , . , , , :

Is it a book or a textbook? Does Dan get up early or late? Do you go anywhere in the evening or do you stay at home?

4. . , . - :

You always get up at seven on weekdays, don't you? You never get up early at the weekends, do you? It wasn't Sunday yesterday, was it?

. , , . .

5. who, what, , to be . :

Who wakes up early every morning? What helps you to learn English? Who can play tennis?

Who is at home today?

:

whom (, , ..) who, :

Whom did you meet there? = Who did you meet there? ?

To whom did you show the letter? = Who did you show the letter to? ?

With whom did you go to the movies? = Who did you go to the movies with? ?

who , , :

Who is there in the living-room? ?

Who wants more coffee? ?

What has happened to our cat? ?

 





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