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NPC
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, Sor5/Bbn1: CR 8; : M (5 , 5 ); HD 5d4 + 1d12; hp 25; : +0; : 40 ( 5x); AC 12; : +4 +3 ; SV Fort +3, Ref +1, Will +4; AL CE; Str 12, Dex 11, Con 11, Int 17, Wis 10, Cha 13.
: , , , .
: Alchemy +8, Balance +2, Concentration +8 (+12 ), Handle animal +4, Hide +3, Intuit direction +2, Knowledge (arcana) +10, Listen +5, Move silently +0, Search +4, Sense motive +2, Spot +7, Tumble +2, Wilderness lore +4; Toughness, Track, Combat casting, Run.
: HD 5d8 + 1d12 + (6x2); hp 50; : +6; : 50 ; AC 18; : +5 +5 +5; 1d6+2; SV Fort +7, Ref +7, Will +0; Str 14, Dex 15, Con 15, Int 17, Wis 10, Cha 13
: Blind-Fight, Improved Initiative, Weapon Finesse ()
:
(scimitar, masterwork; : +5; 1d6+1; 18-20/x2. : +6; 1d6+2; 18-20/x2.)
, (shortbow, masterwork; : +4; 1d6; 20/x3. : +6; 1d6; 20/x3.)
: 8 , 12
2 (cure moderate wounds potions)
(wand of magic missles - 1 , 12 )
+1 (ring of protection +1)
(amulet of natural armour +1)
20 pp, 20 gp
, - 320pp 400gp - .
( , 3 , , 2 . 12).
(6/7/4):
0 Dancing Lights, Ghost Sound, Mage Hand, Prestidigitation, Ray of Frost, Read Magic. 1 Feather Fall, Grease, Magic Missile, Mage Armour, Sleep, Hold Portal, Shield. 2 Melfs acid arrow, Glitterdust, Detect Thoughts, Invisibility.
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, Ftr3: CR 3; : M (6 , 2 ); HD 3d10+9+3; hp 35; : +2 (+2 Dex); : 30 ; AC 15 (+2 Dex, +3 ); : +7 +5 ; SV Fort +6, Ref +3, Will +1; AL CE; Str 19, Dex 14, Con 17, Int 10, Wis 11, Cha 7.
: .
: Balance +3, Hide +4, Knowledge (nature) +2, Listen +0, Move silently +2, Spot +2, Wilderness lore +1; Improved unarmed strike, Point blank shot, Quick draw, Toughness.
: HD 3d10+15+3; hp 44; : +8; : 50 ; AC 18 (), 21 () (+4 Dex, +4 , +3 ); : +8 +7 +8; 1d6+5; SV Fort +7, Ref +6, Will +0; Str 21, Dex 18, Con 21, Int 10, Wis 11, Cha 7
: Blind-Fight, Improved Initiative, Weapon Finesse ()
:
+1 (Greataxe +1; : +8; 1d12+7; 20/x3. : +9; 1d12+8; 20/x3)
(studded leather armour)
(heavy crossbow; : +5; 1d10; 19-20/x2. : +7; 1d10; 19-20/x2.)
, 20
2 (jars of alchemists fire)
+1
25 gp, 37 sp
-, Clr2: CR 2; : M (5 , 7 ); HD 2d8+2; hp 16; : +2 (+2 Dex); : 30 ; AC 16 (+2 Dex, +4 ); : +4 +3 ; SV Fort +4, Ref +2, Will +4; AL LE; Str 16, Dex 15, Con 12, Int 11, Wis 12, Cha 12.
: .
: Concentration +3, Craft +5, Hide +2, Listen +1, Move silently +2, Scry +3, Spot +1; Track.
: HD 2d8+6; hp 17; : +8; : 50 ; AC 18 ( ), 22 ( ) (+4 Dex, +4 , +4 ); : +5 +5 +5; 1d6+4; SV Fort +5, Ref +6, Will +1; Str 18, Dex 19, Con 16, Int 11, Wis 12, Cha 12
: Blind-Fight, Improved Initiative, Weapon Finesse ()
:
(battleaxe, masterwork; : +5; 1d8+3; 20/x3. : +6; 1d8+4; 20/x3.)
(mithril shirt 4) , .)
12 gp, 14 sp
(4/4):
0 Cure minor wounds, Detect Magic, Resistance, Virtue.
1 Bane, Cause fear, Cure light wounds, Summon Monster I.
:
/, Rgr1: CR 1; : M (5 , 6 ); HD 1d10+1; hp 11; : +3 (+3 Dex); : 30 ; AC 15 (+3 Dex +2 ); : +6 +4 ; SV Fort +3, Ref +3, Will +1; AL LE; Str 20, Dex 17, Con 12, Int 12, Wis 12, Cha 9.
: , .
: Climb +9, Diplomacy +0, Handle animal +1, Hide +3, Intimidate +1, Knowledge (religion) +3, Listen +1, Move silently +7, Spot +1; Point blank shot, [Track].
: HD 1d10+3; hp 13; : +7; : 50 ; AC 19 (), 21 () (+4 , +5 Dex, +2 ); : +7 +6 +7; 1d6+6; SV Fort +7, Ref +7, Will +0; Str 22, Dex 21, Con 16, Int 12, Wis 12, Cha 9
: Blind-Fight, Improved Initiative, Weapon Finesse ()
:
(Longsword; : +6; 1d10+5; 19-20/x2. : +7; 1d10+6; 19-20/x2.)
(Longbow; : +4; 1d8; 20/x3. : +6; 1d8; 20/x3.)
(Leather armour)
1d6 sp
:
////, orc Ftr1: CR 1; : M (5 , 11 ); HD 1d10+1; hp 11; : +1 (+1 Dex); : 30 ; AC 13 (+1 Dex, +2 ); : +5 +2 ; SV Fort +3, Ref +1, Will -2; AL NE; Str 18, Dex 13, Con 12, Int 8, Wis 7, Cha 8.
: .
: Hide +3, Listen +0, Move silently +1, Spot +0; Alertness, Combat reflexes.
: HD 1d10+3; hp 13; : +7; : 50 ; AC 17 (), 19 (), (+4 , +3 Dex, +2 ); : +6 +4 +5; 1d6+2; SV Fort +7, Ref +7, Will +0; Str 20, Dex 17, Con 16, Int 8, Wis 7, Cha 8
: Blind-Fight, Improved Initiative, Weapon Finesse ()
:
(Longsword; : +5; 1d10+4; 19-20/x2. : +6; 1d10+5; 19-20/x2.)
(Longbow; : +2; 1d8; 20/x3. : +4; 1d8; 20/x3.)
(Leather armour)
1d6 sp
(4), : : CR 2; HD 2d8+4; hp 15, 14, 12, 11; : +2 (Dex); : 50 ; AC 14 (+2 Dex, +2 ); : +4 ; 1d6+1; SV Fort +5, Ref +5, Will +1; AL N; Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6.
: Hide +3, Listen +6, Move Silently +4, Spot +4, Wilderness Lore +1, Weapon Finesse (), [ (Trip)], [+4 Wilderness Lore, ].