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w40kME

Warhammer 40 000 - Dawn Of War

()

, , . . .
( , .. ). , , w40kME . , : http://vk.com/topic-19587543_25555818

, , ModTools , W40kME, .
1)

. Paint, . , , , , , , , . , , , .
, , , , . , . . .

2) ()

, . Relic. : , , , , , , , , , . ( ). , (60%). , , , .

:

- . .. , , , , , ... , , .. . , .

- , . , , ...

- (), , , . .

. , (), . , , , , , . , - , , , , , . , . , .

3) ( )

, File => new, :

Size: 256x256 -
Sell Size: 2m -
Mod: Dawn Of War - Dark Crusade - \dlc,

- . , . 256256 256512 2-4-6 , 512512 5121024 4-6-8 , 10241024 8 . . , 6- .

\dlc - . , , \DLC. \DLC, .. \DLC, , .. . .. "Bad model". , DLC Relic, .., , Dawn Of War - Dark Crusade. , , . , Dawn Of War - Dark Crusade, Dawn Of War - Winter Assault. , , .. WA , DK. , .
. , , , .

c , , . ( ) , .

4)

Scenario => Scenario properties... :

Map name: -

Map type: Skirmish\Multiplayer Map

Map desc: -

* , , Danger desert (4)

* , .. . .

* - . (By: Frost), .

. . .

5)

CTRL+F CTRL+K . . \ . Alt . Backspace .

, Overlay => Terrain Type... . , .

* - Play area ( ), , .

* - Non Play area ( ). gameplay (.. , , . .), world (, , ). , , . , , , - . Overlay .

: " - " , ! "" , 3D .

6)

Detail Map Editor. , . , , , . Backspace, , . , Scenario => Terrain Properties, Terrain. 1 , Apply. , . . . .. , .

7)

. Object placement . environment\gameplay. , :

starting_position - , ( sp)

relic_struct - ( rs)

strategic_point_flag - (spf)

strategic_objective_struct - take and hold (sos)

slag_deposit - - (sd)

Overlay , ( ). sp, sp 3 spf. 1 3 sos. rs. sd.
8)
Overlay => Grid 32m.

. , spf . , 1-1,5 , . ig, , , . , sos . , . , , , . Overlay => Toggle overlay...

9)

Heightmap editor . 4 :

Additive -

Subtractive -

Set Value -

Smoothing -

. . , . , , , . Strength (). , .

:

Additive . 7, 45, 25. . , . .

, , . Subtractive. 10 , . , . .

Set Value. Additive subtractive. , - . Height 15( ), Level2( , ). . . Chest High Water . , .

, . Smoothing Strenght 97, . , . Stenght 100 . , , . 97 , 100 20 . . , , ( ). Non Play area , Play Area .
, . File => Export => Export Height Map . - .tga _hm. , , . - . . (\) . File=>Import=>Import Height Map, .

, , hme. hme (height map editor) . : http://hme.sourceforge.net/ , . , -. , hme, .bmp, . w40kme . _hm.tga, w40kme , hme, , -, tga, w40kme. . :


 

10)

Detail Map Editor , . , . Texture stamping . brush_soft_large ( , ). - color. , , . - , , . , .
w40kME. , w40kME, .tga mp . , , , , W40kME. . , .

11)

. Decal Placement , . , - , . , , jungle\stone_cliff_00, . . specyfy size, 150% . . , 100, use random rotation. , . ! (), (+Shift), (+shift+ \). , . , . .

 

12)

(). Object Placement . , .. , , . ( gameplay) . ( jungle). . ( urban). , (urban\barracks). (), (shift + ), (shift++ \). , , height adjustable snap. rellative to terrain, .
. , , File=>Export=>Export selected entities, . . . File=>Import=>Import selected entities. , , . . , \ , , , .

ambient_fx: , .. , , . fps. 3 . , , . 5-10 , . all\carnage . .

13)

, , , , . ai, . , (ai) (win condition) MP .
, , , . , , ai , ( ). ai , HQ. , ( ). - , , . , ai , , . , .. , . . , ai. : , . , , ai. . scar- , .

, , . , , . , - , . , . , ? , (non play area). , play area, .

, , Scenario => Entity List . , , . , .

14)
, (, , ) . , . :

*World - , , , .

*Player - 1-8, , \, .

, ( ). , Player: World Set. , . , Player1, Player2 ... ( 8). .


 

15)

Impass Map Editor , , . - . , . 3 , :

Generated -

Passable - . . , passable.

Impassable - , .

Generated.

. , . Impassable, , , , , .

world-: , . , (), , .. , , . impassable 2, , . . , generated , - . impassable . , Generated. , , .. impassable !

 

16)

Terrain Type Editor . : , , , . , . . , , : , , , , . .

2 :

Cover - . ( , ).

Foot fall - . .

Cover Foot fall (- , ). Foot fall. Terrain Type:

Unknown - . .

Dirtsand - .

Rock - \.

Water - .

. Rock, Water, Dirtsand, ...

cover. :

None - . .

Light - . .

Heavy - . .

Negative - . .

Blocking . .

Stealth . .

Light . . , , . Heavy . , . Negative, , , .

 


 

17)

: scenario => Terrain Properties... , :

Lighting:

Sunlight Color - . , . , - -.

Shadow color - , . - -. , .

Shadow Opacity - , . .

Time of Day - , , . , , . 3

morning - , .

noon - . .

night - , .

morning noon.

Fog:

Fog Ctrl+F( sky), , . .

:

Fog Start distance: . 0, Fog End distance

Fog End distance: . 10. Sky Radius.

2 . , . , .

Fog Color: . , . . , .

Fog.

Sky:

. ,

Render Sky: . , , . .

Sky model: . . .

Sky radius: .

, . . . . , , , . . , 15-20, .

Terrain:

, , . , .

Water:

Render water: , .

Colour: - .

Alpha: . , .

Anim speed: . . .

Repeat: . , .

.

.
18)

File => Save As

: \\Data\scenarios\mp ( , ).

, . : 4p_danger_desert

, :

4p_danger_desert.sgb -

4p_danger_desert.tga - .

4p_danger_desert_icon.tga - . , .

4p_danger_desert_mm.tga - -. .

.

, \Data\Scenarios\MP, :\Users\username\AppData\Local\VirtualStore\Program Files(x86)\ \\Data\Scenarios\MP. : http://otvety.google.ru/otvety/thread?tid=4741535f3da44187

19) Advanced map editor

w40kME . , , , , -. w40kME, Dark40k Advanced Map Editor ( AME), . , . Java, java- 7 . java : http://forums.relicnews.com/showthread.php?226355-DOW-Advanced-Mission-Editor-(v1-00-01-08-2014)

.

w40kME, AME. File => Open map, . 3D .

.

Map=> Resize Map. , .

. , .

Map => Move Map. .

X Z. , , , . , .

Map => Rotate Map, :

Yes, 90 . .

Entity

w40kME entity- , AME . Selection filter Entities. . Entities => Rotate entities. , .

:

, , . , ... , - w40kME, , .

( ), . ( ), . :

, Selection => Filter All. , , , :

Map => Copy Area. , , Copy:

, Map => Paste Area. , . Paste.

, , . .

NSIS installer

AME . , , - . WinRAR, File => Generate NSIS Installer. :

export, .

20) SCAR
high. AI AI. ( Winter Assault). .. , , , \ , , \ , . AI MP. AI , , , , MP . , . corsix dxp2\Data\scenarios, sp mp, scar. scar- - sp (, stronghold_necron.scar) . . . , .

MP , , . , , .
? scars.rar, , ambient.scar MP, , . , . scar \, function Rule_SetupMusicPlaylist().
:
: t_music = {"music_theme_chaos_01","music_coming_of_chaos"}, .
Corsix Data\sound\music, , . music. , , .

:
: t_ambient = {"ambient_desert","ambient_space","ambient_wind"}, - , .
\ :
Rain_thunder_amb
Snowy_wind_1

Snowy_wind_2

ambient_wind

ambient_desert

ambient_space

ambient_city ,

ambient-prototype-battle bg

, . , Data\sound\music, mp3 Relic Audio Converter, , . .

, , .
scar- (.. , , ), , . Pause Break . . . .

\

, . , , .

, , , . world-, . , scar. Castle Ruosteinen (6), scar . , , .

, , Castle Ruosteinen (6), - . , \? sp( ), , . , - . , scar - , . , . - , , . , () .

, : Markers , basic_marker. . . , - Name. in1. Proximility, 6. . , 0, out1 . .. Ruosteinen , , . in2 out1, . :

scars.rar, ( - ) 2p_teleports.scar, Data\scenarios\mp, , .

2p_teleports.scar , g_TunnelDelay1 = 10. - , , .

: AI , .. . . , . , entity-. , .

, .. , . . , , AI. Impassible , , AI , . , - . AI , .

.

: , , , ? , .. MP . , .

scars.rar, ( ) 2p_owners.scar, Data\scenarios\mp, , .

, , , g_Once = 0, 0 1

, , (\ , !), world.
, Ctrl+G. , stuff1 ( , !).

entity- , . , . .

, . , trigger1. . !

.

, , ( , ). Groups=>Entity group list. , , . , Delete, .

: , . . , , . , AI . , . , .. AI .

-

Artifact (6) Clospuelung, strategic_objective_struct , 5 , -, .

scars.rar, 6p_Artefact.scar, Data\scenarios\mp, , .

entity- , eg_deamon_prince_trigger. mk_deamon_prince_spawn 0. maledictum() World, .

.

. -, . , , . , - . , . 2 , , , . Clospuelung. chaos_squad_deamon_prince_advanced_sp.
, warnings.log

21)

, SS, , DC. , . ? (waypoint) , . W40kME DC , (impassable), .. DC . , impassable , impassable, , . impas , , , impas, , . . , . , SS, , , impass- , . SS .

AME . , , , , . .

( ).

w40kME. ~fly.sgb Impass Map Editor , impassable, , :

~fly, ~fly1.sgb. , ~fly , ~fly1 - .

. Scenario => Terrain Properties, Render water.
Heightmap Editor , :

. , , Ũ:

:

 

Impass Map Editor , passable, .

. . , . .

.

. Ground => Import Path Sector


, . , . , SS, . , . , , , . w40kME, , .


 

21) -

, , - :

, -. - , - , Detail Map Editor. . , , , fx . , , . Ai -, ai, . , . , -.

2 :

AME

. AME, File => Create MiniMap. _mm.tga. -. _icon.tga

, , - AME. , .tga. Photoimpact XL.

1) 2 , _icon.tga _mm.tga .

2) w40kME. Fog Skybox, Overlay. , , . :

3) Play area , . .

4) Overlay Print Screen.

5) . , .. - . , .

6) , , Play area:

7) , _mm.tga. .. , _mm.tga . - . -.

:

8) _icon.tga. ( 2 _mm.tga), -.

9) . . W40KME, .. - !!! -.

5 , , , .

22)

, . .

1) , , printscreen.

2) screenshots , , .

3) Data\scenarios\mp\loading .tga, . , 4p_forest.tga

4) , , , , - . !

23) , ?

, . , . , .

, - , . , , Playground: http://www.playground.ru/files/warhammer_40_000_dawn_of_war_imperial_plaza_de_6-73163/

, .

.rar . .rar : loading .tga, .sgb, .tga, _icon.tga, - _mm.tga. , , . NSIS AME. Ѩ! , .

 

Warhammer 40 000 Dawn Of War: http://vk.com/club19587543

.

, 23.02.15.

: http://vk.com/topic-19587543_25556351

 



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