Warhammer 40 000 - Dawn Of War
()
, , . . .
( , .. ). , , w40kME . , : http://vk.com/topic-19587543_25555818
, , ModTools , W40kME, .
1)
. Paint, . , , , , , , , . , , , .
, , , , . , . . .
2) ()
, . Relic. : , , , , , , , , , . ( ). , (60%). , , , .
:
- . .. , , , , , ... , , .. . , .
- , . , , ...
- (), , , . .
. , (), . , , , , , . , - , , , , , . , . , .
|
|
3) ( )
, File => new, :
Size: 256x256 -
Sell Size: 2m -
Mod: Dawn Of War - Dark Crusade - \dlc,
- . , . 256256 256512 2-4-6 , 512512 5121024 4-6-8 , 10241024 8 . . , 6- .
\dlc - . , , \DLC. \DLC, .. \DLC, , .. . .. "Bad model". , DLC Relic, .., , Dawn Of War - Dark Crusade. , , . , Dawn Of War - Dark Crusade, Dawn Of War - Winter Assault. , , .. WA , DK. , .
. , , , .
c , , . ( ) , .
4)
Scenario => Scenario properties... :
Map name: -
Map type: Skirmish\Multiplayer Map
Map desc: -
* , , Danger desert (4)
* , .. . .
* - . (By: Frost), .
. . .
5)
CTRL+F CTRL+K . . \ . Alt . Backspace .
, Overlay => Terrain Type... . , .
* - Play area ( ), , .
|
|
* - Non Play area ( ). gameplay (.. , , . .), world (, , ). , , . , , , - . Overlay .
: " - " , ! "" , 3D .
6)
Detail Map Editor. , . , , , . Backspace, , . , Scenario => Terrain Properties, Terrain. 1 , Apply. , . . . .. , .
7)
. Object placement . environment\gameplay. , :
starting_position - , ( sp)
relic_struct - ( rs)
strategic_point_flag - (spf)
strategic_objective_struct - take and hold (sos)
slag_deposit - - (sd)
Overlay , ( ). sp, sp 3 spf. 1 3 sos. rs. sd.
8)
Overlay => Grid 32m.
. , spf . , 1-1,5 , . ig, , , . , sos . , . , , , . Overlay => Toggle overlay...
9)
Heightmap editor . 4 :
Additive -
Subtractive -
Set Value -
Smoothing -
. . , . , , , . Strength (). , .
:
Additive . 7, 45, 25. . , . .
|
|
, , . Subtractive. 10 , . , . .
Set Value. Additive subtractive. , - . Height 15( ), Level2( , ). . . Chest High Water . , .
, . Smoothing Strenght 97, . , . Stenght 100 . , , . 97 , 100 20 . . , , ( ). Non Play area , Play Area .
, . File => Export => Export Height Map . - .tga _hm. , , . - . . (\) . File=>Import=>Import Height Map, .
, , hme. hme (height map editor) . : http://hme.sourceforge.net/ , . , -. , hme, .bmp, . w40kme . _hm.tga, w40kme , hme, , -, tga, w40kme. . :
10)
Detail Map Editor , . , . Texture stamping . brush_soft_large ( , ). - color. , , . - , , . , .
w40kME. , w40kME, .tga mp . , , , , W40kME. . , .
|
|
11)
. Decal Placement , . , - , . , , jungle\stone_cliff_00, . . specyfy size, 150% . . , 100, use random rotation. , . ! (), (+Shift), (+shift+ \). , . , . .
12)
(). Object Placement . , .. , , . ( gameplay) . ( jungle). . ( urban). , (urban\barracks). (), (shift + ), (shift++ \). , , height adjustable snap. rellative to terrain, .
. , , File=>Export=>Export selected entities, . . . File=>Import=>Import selected entities. , , . . , \ , , , .
ambient_fx: , .. , , . fps. 3 . , , . 5-10 , . all\carnage . .
13)
, , , , . ai, . , (ai) (win condition) MP .
, , , . , , ai , ( ). ai , HQ. , ( ). - , , . , ai , , . , .. , . . , ai. : , . , , ai. . scar- , .
|
|
, , . , , . , - , . , . , ? , (non play area). , play area, .
, , Scenario => Entity List . , , . , .
14)
, (, , ) . , . :
*World - , , , .
*Player - 1-8, , \, .
, ( ). , Player: World Set. , . , Player1, Player2 ... ( 8). .
15)
Impass Map Editor , , . - . , . 3 , :
Generated -
Passable - . . , passable.
Impassable - , .
Generated.
. , . Impassable, , , , , .
world-: , . , (), , .. , , . impassable 2, , . . , generated , - . impassable . , Generated. , , .. impassable !
16)
Terrain Type Editor . : , , , . , . . , , : , , , , . .
2 :
Cover - . ( , ).
Foot fall - . .
Cover Foot fall (- , ). Foot fall. Terrain Type:
Unknown - . .
Dirtsand - .
Rock - \.
Water - .
. Rock, Water, Dirtsand, ...
cover. :
None - . .
Light - . .
Heavy - . .
Negative - . .
Blocking . .
Stealth . .
Light . . , , . Heavy . , . Negative, , , .
17)
: scenario => Terrain Properties... , :
Lighting:
Sunlight Color - . , . , - -.
Shadow color - , . - -. , .
Shadow Opacity - , . .
Time of Day - , , . , , . 3
morning - , .
noon - . .
night - , .
morning noon.
Fog:
Fog Ctrl+F( sky), , . .
:
Fog Start distance: . 0, Fog End distance
Fog End distance: . 10. Sky Radius.
2 . , . , .
Fog Color: . , . . , .
Fog.
Sky:
. ,
Render Sky: . , , . .
Sky model: . . .
Sky radius: .
, . . . . , , , . . , 15-20, .
Terrain:
, , . , .
Water:
Render water: , .
Colour: - .
Alpha: . , .
Anim speed: . . .
Repeat: . , .
.
.
18)
File => Save As
: \\Data\scenarios\mp ( , ).
, . : 4p_danger_desert
, :
4p_danger_desert.sgb -
4p_danger_desert.tga - .
4p_danger_desert_icon.tga - . , .
4p_danger_desert_mm.tga - -. .
.
, \Data\Scenarios\MP, :\Users\username\AppData\Local\VirtualStore\Program Files(x86)\ \\Data\Scenarios\MP. : http://otvety.google.ru/otvety/thread?tid=4741535f3da44187
19) Advanced map editor
w40kME . , , , , -. w40kME, Dark40k Advanced Map Editor ( AME), . , . Java, java- 7 . java : http://forums.relicnews.com/showthread.php?226355-DOW-Advanced-Mission-Editor-(v1-00-01-08-2014)
.
w40kME, AME. File => Open map, . 3D .
.
Map=> Resize Map. , .
. , .
Map => Move Map. .
X Z. , , , . , .
Map => Rotate Map, :
Yes, 90 . .
Entity
w40kME entity- , AME . Selection filter Entities. . Entities => Rotate entities. , .
:
, , . , ... , - w40kME, , .
( ), . ( ), . :
, Selection => Filter All. , , , :
Map => Copy Area. , , Copy:
, Map => Paste Area. , . Paste.
, , . .
NSIS installer
AME . , , - . WinRAR, File => Generate NSIS Installer. :
export, .
20) SCAR
high. AI AI. ( Winter Assault). .. , , , \ , , \ , . AI MP. AI , , , , MP . , . corsix dxp2\Data\scenarios, sp mp, scar. scar- - sp (, stronghold_necron.scar) . . . , .
MP , , . , , .
? scars.rar, , ambient.scar MP, , . , . scar \, function Rule_SetupMusicPlaylist().
:
: t_music = {"music_theme_chaos_01","music_coming_of_chaos"}, .
Corsix Data\sound\music, , . music. , , .
:
: t_ambient = {"ambient_desert","ambient_space","ambient_wind"}, - , .
\ :
Rain_thunder_amb
Snowy_wind_1
Snowy_wind_2
ambient_wind
ambient_desert
ambient_space
ambient_city ,
ambient-prototype-battle bg
, . , Data\sound\music, mp3 Relic Audio Converter, , . .
, , .
scar- (.. , , ), , . Pause Break . . . .
\
, . , , .
, , , . world-, . , scar. Castle Ruosteinen (6), scar . , , .
, , Castle Ruosteinen (6), - . , \? sp( ), , . , - . , scar - , . , . - , , . , () .
, : Markers , basic_marker. . . , - Name. in1. Proximility, 6. . , 0, out1 . .. Ruosteinen , , . in2 out1, . :
scars.rar, ( - ) 2p_teleports.scar, Data\scenarios\mp, , .
2p_teleports.scar , g_TunnelDelay1 = 10. - , , .
: AI , .. . . , . , entity-. , .
, .. , . . , , AI. Impassible , , AI , . , - . AI , .
.
: , , , ? , .. MP . , .
scars.rar, ( ) 2p_owners.scar, Data\scenarios\mp, , .
, , , g_Once = 0, 0 1
, , (\ , !), world.
, Ctrl+G. , stuff1 ( , !).
entity- , . , . .
, . , trigger1. . !
.
, , ( , ). Groups=>Entity group list. , , . , Delete, .
: , . . , , . , AI . , . , .. AI .
-
Artifact (6) Clospuelung, strategic_objective_struct , 5 , -, .
scars.rar, 6p_Artefact.scar, Data\scenarios\mp, , .
entity- , eg_deamon_prince_trigger. mk_deamon_prince_spawn 0. maledictum() World, .
.
. -, . , , . , - . , . 2 , , , . Clospuelung. chaos_squad_deamon_prince_advanced_sp.
, warnings.log
21)
, SS, , DC. , . ? (waypoint) , . W40kME DC , (impassable), .. DC . , impassable , impassable, , . impas , , , impas, , . . , . , SS, , , impass- , . SS .
AME . , , , , . .
( ).
w40kME. ~fly.sgb Impass Map Editor , impassable, , :
~fly, ~fly1.sgb. , ~fly , ~fly1 - .
. Scenario => Terrain Properties, Render water.
Heightmap Editor , :
. , , Ũ:
:
Impass Map Editor , passable, .
. . , . .
.
. Ground => Import Path Sector
, . , . , SS, . , . , , , . w40kME, , .
21) -
, , - :
, -. - , - , Detail Map Editor. . , , , fx . , , . Ai -, ai, . , . , -.
2 :
AME
. AME, File => Create MiniMap. _mm.tga. -. _icon.tga
, , - AME. , .tga. Photoimpact XL.
1) 2 , _icon.tga _mm.tga .
2) w40kME. Fog Skybox, Overlay. , , . :
3) Play area , . .
4) Overlay Print Screen.
5) . , .. - . , .
6) , , Play area:
7) , _mm.tga. .. , _mm.tga . - . -.
:
8) _icon.tga. ( 2 _mm.tga), -.
9) . . W40KME, .. - !!! -.
5 , , , .
22)
, . .
1) , , printscreen.
2) screenshots , , .
3) Data\scenarios\mp\loading .tga, . , 4p_forest.tga
4) , , , , - . !
23) , ?
, . , . , .
, - , . , , Playground: http://www.playground.ru/files/warhammer_40_000_dawn_of_war_imperial_plaza_de_6-73163/
, .
.rar . .rar : loading .tga, .sgb, .tga, _icon.tga, - _mm.tga. , , . NSIS AME. Ѩ! , .
Warhammer 40 000 Dawn Of War: http://vk.com/club19587543
.
, 23.02.15.
: http://vk.com/topic-19587543_25556351