1. Config\graphics.cfg > Camera
structures () ( )
trees
dynamic ( , )
objects ( )
mirage
: structures = {200, 10000};
. (200) . (10000) . , .
2. Config\graphics.cfg > Camera > lod LOD 3ds max.
3. Bazar\structtable.sht > Object > vis LOD .
4. LOD 3ds max.
, LOD- , box ( ).
( ):
1. . 15 .
graphics.cfg:
structures = {40, 5000};
lod = 2;
structtable.sht:
vis = 4;
3ds max:
LOD00 = 100
LOD01 = 500
LOD02 = 1000
MIN ((15 * 40), 5000) * 4 = 2400 .
100 * 2 = 200 LOD00
500 * 2 = 1000 LOD01
1000 * 2 = 2000 LOD02
(R ):
R > 2400
2400 > R > 2000 box
2000 > R > 1000 LOD02
1000 > R > 200 LOD01
200 > R LOD00
2. . 15 .
graphics.cfg:
structures = {40, 5000};
lod = 2;
structtable.sht:
vis = 1.5;
3ds max:
LOD00 = 100
LOD01 = 500
LOD02 = 1000
MIN ((15 * 40), 5000) * 1.5 = 900 .
100 * 2 = 200 LOD00
500 * 2 = 1000 LOD01
1000 * 2 = 2000 LOD02
(R ):
R > 900
900 > R > 200 LOD01
200 > R LOD00
* Clipping . Clipping Planes 3ds max.
↑
5. 3ds max Lock On. 0 Z .
6. mesh, (collapsed). dummies.
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7. mesh . mesh- , mesh-.
8. ( Lock On).
↑
- ( ).
- , mesh- , . mesh- ! ( mesh ).
. ( mesh ). -11 mesh-. . mesh-.
- , .
- mesh- , .
↑
_______________________________________________________
Eagle Dynamics Support Manager Tez
Eagle Dynamics Lead Programmer
Eagle Dynamics 3D Artist
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: L- C. Drum27