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X1 X2 X3 X4 X5 X6 X7 X8 X9  
- - - - - 1.1
- - - - - 1.2
- - 2.1
- - 2.2
- 2.3
- - 3.1
- - 3.2
- - 3.3
- 4.1
- - 4.2
- - 4.3

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1. ;

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3. ;

4. ;

5. ;

6. ;

7. ;

8. .

 

, .

 

 

(0,Z0), (3,Z3).

:

- (3,Z3) (2,Z2);

- R ( ) (2,Z2) (1,Z1);

- .

 

 

:

1) ψ:

 

 

 

 

 

 

 

 

2) (2,Z2):

 

 

 

3) (1,Z1):

 

 

4) (0,Z0).

 

 

, ψ. . ψ.

. , .

(X,Z), (3,Z3). (5,Z5), θ.

:

- (Ւ5,Z5) (Ւ4,Z4);

- R ( ) (Ւ4,Z4) (Ւ3,Z3);

 

 

:

1) D0

 

 

 

2) (Ւ4,Z4):

 

 

 

 

3) (Ւ3,Z3):

 

 

 

.

 

 

- ( )

 

 

 

, /++ VisualStudio 2010;

 

:

1:

Vs = 250;

Xs = 20000;

Zs = 15000;

 

n = 2.5;

gamma = 30*Pi/180;

Dv = 5000;

 

2: //

 

doubleXc = 15000;

doubleZc = 15000;

doublealph = 30;

 

// , , X

 

void DrawSK2 (double x0, double z0, double angle)

 

{

while (angle >= 2*Pi) angle -= 2*Pi;

 

doubleNew_Top_Z, New_Down_Z;

doubleNew_Left_X, New_Right_X;

 

 

x0 = MashtabX(x0);

z0 = MashtabZ(z0);

 

New_Top_Z = z0+tan(angle)*(Left_X-x0);

New_Down_Z = z0+tan(angle)*(Right_X-x0);

New_Left_X = x0+tan(angle)*(z0-Down_Z);

New_Right_X = x0+tan(angle)*(z0-Top_Z);

 

SelectObject(hdc, Brush_bl);

Ellipse (hdc, x0-4, z0-4, x0+4, z0+4);

 

if (angle == 90*Pi/180)

{

MoveToEx(hdc, x0,Top_Z, NULL);

LineTo(hdc, x0, Down_Z);

MoveToEx(hdc, Left_X,z0, NULL);

LineTo(hdc, Right_X, z0);

 

}

 

elseif (angle == 270*Pi/180)

{

MoveToEx(hdc, x0,Down_Z, NULL);

LineTo(hdc, x0, Top_Z);

MoveToEx(hdc, Right_X,z0, NULL);

LineTo(hdc, Left_X, z0);

}

else

{

 

 

MoveToEx(hdc, Left_X, New_Top_Z, NULL);

LineTo(hdc, Right_X, New_Down_Z);

 

 

MoveToEx(hdc, New_Left_X,Down_Z, NULL);

LineTo(hdc, New_Right_X, Top_Z);

 

}

 

 

3:

//

R = Vs*Vs / (g*n);

 

 

//

R1= R;

Xr1= Xs - R1*sin(gamma);

Zr1= Zs - R1*cos(gamma);

 

//

R2= R;

Xr2= Dv;

Zr2= R2;

 

4:

//

 

void Tangent (double Xr1, double Zr1, double R1, double Xr2, double Zr2,double R2, double *Xk1, double *Zk1, double *Xk2, double*Zk2, double *angle)

{

 

double alpha1 = asin ((R1-R2)/ sqrt ((Zr2-Zr1)*(Zr2-Zr1)+(Xr2-Xr1)*(Xr2-Xr1)));

double alpha2 = atan ((Zr2-Zr1)/(Xr2-Xr1));

 

double alpha = alpha1 + alpha2;

 

*Xk1 = Xr1 + R1 * sin (alpha);

*Zk1 = Zr1 - R1 * cos (alpha);

*Xk2 = Xr2 + R2 * sin (alpha);

*Zk2 = Zr2 - R2 * cos (alpha);

 

*angle = atan((*Zk2-*Zk1) / (*Xk2-*Xk1));

 

}

 

// (2,Z2) (3,Z3);

Tangent (Xr1, Zr1, R1, Xr2, Zr2, R2, &Xk1, &Zk1, &Xk2, &Zk2,&angle);

 

 

5,6,7:

 

// (2,Z2) (3,Z3);

Tangent (Xr2, Zr2, R2, Xzu, Zzu, Rzu, &Xk1, &Zk1, &Xk2, &Zk2,&angle);

 

 

//

CrossPoint (Xk1, Zk1, Xk2, Zk2, Xs,Zs,Xs+3000*cos(gamma),Zs-3000*sin(gamma),&Xcr,&Zcr);

 

 

// (4,Z4) (5,Z5);

psi = angle;

 

Xr1= Xcr - R1 * sin(Pi/2 + gamma/2 - psi/2) / sin(psi/2 + gamma/2);

Zr1= Zcr - R1 * cos(Pi/2 + gamma/2 - psi/2) / sin(psi/2 + gamma/2);

 

X4 = Xcr - R * sin (Pi/2 - psi) / tan (psi/2 + gamma/2);

Z4 = Zcr - R * cos (Pi/2 - psi) / tan (psi/2 + gamma/2);

 

X5 = Xcr - R * cos (gamma) / tan (psi/2 + gamma/2);

Z5 = Zcr + R * sin (gamma) / tan (psi/2 + gamma/2);

 

, ( ):

1)

 

2)

 

3)

, ( ):

 

 



<== | ==>
GM and SEA Freeze (FZ) Mode | VI -
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: 2016-10-07; !; : 435 |


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