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Buffer.h #include <vector> #include <stdio.h> #include <string> using namespace std; /* , */ struct BufferElement{ int iNumOfSource; // int iNumOfRequest; // double fTimeAppear; // }; class Buffer{ public: int iNumOfPlaces; // vector<BufferElement> buf; // Buffer(int); //, void add(BufferElement); // BufferElement* remove(double);// BufferElement* shift(double);// ( , ) bool hasFreeSpace();// bool empty(); // ? string getStatistic(); // . void clear(); // };
Device.h #include <stdio.h> #include <string> using namespace std; class Device { public: int iNumOfServedRequests; // int iCurrentSourceNum; // int iCurrentRequestNum; // int iNumOfDevice; // double fTimeRelease; // double fTimeOfSilence; //, double fTimeOfWorking; // double fUseFactor; // double fRate; // double fT1; // double fT2; // bool bWaiting; // ? Device(double,double,int); // void service(double*,double,int,int); // bool free(double fTime); // ? string getStatistic(); // void clear(); // };
Source.h #include <stdio.h> #include <string> using namespace std; class Source{ public: int iTotalRequestsNum; // int iFailedRequestsNum; // int iSuccessfulRequestsNum; // int iNumOfSource; // int iNumOfWaiting; // , int iNumOfDevices; //   double fTimeEntrance; // double fTimeWaiting; // double fTimeInSystem; // double fTimeInDevice; // double fRejectChance; // double fLambda; // double fRate; bool bStillInSystem; // ? Source(int,double); // void genRequest(); // void clear(); // string getStatistic(); // };  
Manager.h #include "Device.h" #include "Buffer.h" #include "Source.h" /* , */ class Manager{ private: vector<Device>* pDevice; // vector<Source>* pSource; // Buffer* pBuffer; // public: int iCurrentNumberOfRequests; // Manager(vector<Device> &,vector<Source> &, Buffer &,int); // /* */ Source* getSourceByEnrtanceTime(double); Device* getPriorityFreeDevice(double); Device* getDeviceByReleaseTime(double); Device* getDeviceByNum(int); Source* getSourceByNum(int); /**************************/ BufferElement getFromBuffer(double); // bool freeDeviceExist(double); // ? void putToDevice(Device*, BufferElement&, double);// void setToBuffer(BufferElement&, double); // void printCalendar(); // void printStat(FILE* file); // void clear(); // };
Model.h #include "Manager.h" /* */ class Model{ private: Manager manager; int state1; int state2; double realTime; bool exit; bool needGenerateMore(); void makeNewRequest(int); double getEarliestEvent(); double getEarliestRequestTime(); double getEarliestDeviceReleaseTime(); double getLastDeviceReleaseTime(); void setStatistic(); BufferElement makeBufFromSrc(Source* src); public: int iNumOfSources; int iNumOfDevices; int iNumOfPlaceInBuffer; int iMinNumOfRequests; int iNumOfIterations; vector<double> fT1; vector<double> fT2; vector<double> fLambda; double fFirtsTimeEntrance; double realizationTime; double probOfRejection; double useCoef; double precision; double devRate; double srcRate; double srcTimeInSystem; bool autoMode; vector<Source> source; vector<Device> device; Buffer buffer;   Model(); void setSameParameters(int,int,int,int,double,double,double); void setParameters(int,int,int,int,vector<double>,vector<double>,vector<double>); void init(); void setDefault(); void simulate(); void destroy(); void printStatistic(FILE* file); void printAllStatistic(FILE* file); void printFinalStat(FILE* file); };




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