.


:




:

































 

 

 

 


.. - Cauldron, (4 )




Cauldron (Mobile Battle) When night falls on the battlefield both sides traditionally exercise a tacit truce and rebuild their forces, resupply, and tend to the wounded. Mission Special Rules Cauldron uses the Immediate Ambush (page 267), Prepared Positions (page 264), Reserves (page 268), Delayed Reserves (page 269), and Random Deployment (page 261) special rules. Left: The Cauldron mission deployment map.

 

Your Orders

 

The Attacker A massive enemy offensive has punched through the front line, taking up positions amongst yours during the night. You must attack immediately to restore the situation. The Defender You have pushed through the front lines during the night and taken vital ground from the enemy. Now, with dawn breaking, you must form a solid defence against the inevitable counterattack and hold your gains.

4. - Roadblock, (5 )
"- , Ӆ"

 

 

II ( ):
1. (6-7 ) - Pincer, , Darkness, Snow Storm
"6 7- . . 6- . . 2- . , , 30- , , 30 ".
"6- 2- . , . . . . 13 , ".

Pincer (Defensive Battle) The Germans developed a clever technique for pinching off Soviet penetrations. The front-line troops did their best to limit the penetration, then the reserves struck the flanks of the penetration to cut it off and destroy it. Mission Special Rules Pincer uses the Ambush (page 266), Delayed Reserves (page 269), and Prepared Positions (page 264) special rules. Your Orders The Attacker You have found a weak point in the enemy defences. Punch through the front line to create a jumping off point for the exploitation force following behind. You must break into the enemy position to capture one of your objectives. The Defender You do not have the strength to prevent the enemy from breaking into your lines somewhere, so you must rely on a well-planned counterattack to regain your defences. You must hold the objectives and push the enemy back. Left: The Pincer mission deployment map.

Snow Storm Rule:

2. .. (7 ) - Hasty Attack,
"7 20- H. . , , , ".

 

Hasty Attack (Mobile Battle) While most commanders faced with a prepared defence seek to build up the maximum forces for the attack, sometimes they do not have the time and must attack immediately with whatever is on hand. Mission Special Rules Hasty Attack uses the Delayed Reserves (page 269), Immediate Ambush (page 267), Reserves (page 268), Scattered Reserves(page 269), and Prepared Positions (page 264) special rules. Right: The Hasty Attack mission deployment map.

 

Your Orders

 

The Attacker Find a weak point in the enemy line and punch through. You must seize one of your objectives before the enemy rallies and pushes you back. The Defender Hold the initial assault, then force the enemy back when your reserves arrive. You must prevent the enemy from taking their objectives, then counterattack and take your own.

3. (9-13 ) - Free for All,
" 9 , , - . , 20- 2- . , 911 ".

 

Free-For-All (Fair Fight) In highly-mobile engagements it is not uncommon for forces to suddenly find themselves in contact with the enemy. The freewheeling battles that result are little more than all-in brawls. Mission Special Rules Free-for-All uses the Meeting Engagement (page 264) special rule. Right: The Free-For-All mission deployment map
Your Orders

 

The Attacker Your forces have broken through the enemy front line. The enemy must be ruthlessly crushed before they can occupy proper defences! You must seize one of your objectives before the enemy seizes one of theirs. The Defender The enemy has broken through. Your company must occupy and defend critical objectives before the enemy secures them. Capture one of your objectives before the enemy takes one of theirs.





:


: 2016-04-03; !; : 472 |


:

:

- , 20 40 . - .
==> ...

1661 - | 1612 -


© 2015-2024 lektsii.org - -

: 0.01 .