Mutiplayer/Skirmish:
-, . , Player__Start, - .
-, ( !) , Add skirmish players. , .
-, -. , , . . InnerPerimeter OuterPerimeter, - , .
-, . , , , : Center - , BackDoor - Flank - , - , .
-, , . , . Player Garrison%, - , , % - ( 8).
, :
Civilian -> STRUCTURE -> Supply[Dock/PileSmall/Warehouse] .
Civilian -> STRUCTURE -> Tech[Building name] .
Civilian -> STRUCTURE .
Civilian -> AUDIO .
Civilian -> INFANTRY .
Civilian -> MISC_MAN_MADE .
Civilian -> MISC_NATURAL .
Civilian -> VEHICLE .
:
: , , ?
: , .
: System maps, worldbuilder?
: , Generals/ZeroHour/Maps. , MapsZH.big Zero Hour . .
: , , - , , ?
: . - .
: ?
:
1) : http://img7.imageshost.ru/imgs/090612/22b1911e8e/cbde3.jpg. CoastStart##, - CoastEnd##,
2) . File -> Dump Map To File. WakEdit: http://projectgg.3dn.ru/load/raznoe/sluzhebnye_fajly/wakedit/6-1-0-3. "".
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3) , [ ].txt Zero Hour, , , . , . "" ( ., ), . , , .wak. , , .
: - , () ?
: . - .
, .
, :
1) C map.ini
2) "". , AsianTVStation
3) :
Object AsianTVStation
AddModule
Behavior = GrantUpgradeCreate ModuleTag_Radar01
UpgradeToGrant = Upgrade_Radar
ExemptStatus = UNDER_CONSTRUCTION
End
End
AddModule
Behavior = RadarUpdate ModuleTag_Radar02
RadarExtendTime = 4000
End
End
AddModule
Behavior = RadarUpgrade ModuleTag_Radar03
TriggeredBy = Upgrade_Radar
End
End
End
4)
5)
: ? ...
, .
: map.ini . . :
:
Weather
SnowEnabled = yes; enable/disable snow on the map.
SnowTexture = ExSnowFlake1.tga;texture used for each snow particle. EXRainDrop.tga
SnowBoxDimensions = 100; width/height of box around camera containing snow.
SnowBoxDensity = 1; amount of snow particles per world-unit. Raise to increase particle count.
SnowFrequencyScaleX = 0.0533;speed of side-to-side wave movement.
SnowFrequencyScaleY = 0.0275;speed of side-to-side wave movement.
SnowAmplitude = 4.0;amount of side-to-side movement.
SnowVelocity = 3.0;speed at which snow falls
SnowPointSize =.16;scale the size of snow particles.
SnowMaxPointSize = 10.0; maximum pixel size of point sprite particles (min-spec requires <= 64).
SnowMinPointSize = 0.0; minimum pixel size of point sprite particles.
;Some video cards can't do hardware accelerated particles. Set this
;setting to "no" in order see what emulation will look like. Use the
;SnowQuadSize setting to make it look similar to PointSprite version.
SnowPointSprites = yes;set to "no" for point-sprite emulation.
SnowQuadSize = 0.5;scale the size of snow particles when using point-sprite emulation.
End
:
Weather
SnowEnabled = yes;enable/disable snow on the map.
SnowTexture = EXRainDrop.tga;texture used for each snow particle.
SnowBoxDimensions = 100;width/height of box around camera containing snow.
SnowBoxDensity = 1;amount of snow particles per world-unit. Raise to increase particle count.
SnowFrequencyScaleX = 1;speed of side-to-side wave movement.
SnowFrequencyScaleY = 1;speed of side-to-side wave movement.
SnowAmplitude =.1;amount of side-to-side movement.
SnowVelocity = 25.0;speed at which snow falls
SnowPointSize =.3;scale the size of snow particles.
;Some video cards can't do hardware accelerated particles. Set this
;setting to "no" in order see what emulation will look like. Use the
;SnowQuadSize setting to make it look similar to PointSprite version.;;
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SnowPointSprites = yes;set to "no" for point-sprite emulation.
SnowQuadSize =.1;scale the size of snow particles when using point-sprite emulation.
End
: - ?
: . http://www.strategyinformer.com/pc/commandconquergen...
. - , . Edit -> Edit scripts, Import Scripts, *.scb.