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Graphics Pipeline & GPU

CS255. Computer Graphics

Prof. Vadim E. Turlapov

Exam Topics

CG & Visual computing

  1. ( )? .

Color Theory

  1. . .
  2. CIE . XYZ . . CIE- . XYZ RGB .
  3. HSB ( ). -. . .

Raster Formats

  1. . BMP

GDI+

  1. GDI+ C# Class Graphics GDI+

Image processing

  1. ? ?
  2. . Gray World.
  3. . "autolevels".
  4. . .
  5. : ; (); ; O.
  6. . (box filter).
  7. .
  8. . () Roberts, Prewitte Sobel

Splines

  1. . .
  2. . . .
  3. . Casteljau ()
  4. . . . .
  5. -. B- (NURBS) 2- . . -.
  6. . NURBS,

Coordinate method in Computer Graphics

  1. . 44.
  2. 4x4 3D
  3. .
  4. .

Local Lighting Models and Shading Models

  1. . . ( )
  2. DirectX. Halfway .
  3. ( ).
  4. (ambient). .
  5. Shading (). , , . .

Texture mapping & anti-aliasing

  1. . . .
  2. MIP-. .
  3. . .
  4. MIP-. LOD . . .
  5. Bump Mapping & Normal Mapping
  6. . &

Graphics Pipeline & GPU

  1. 3D .
  2. 3D .
  3. ()
  4. .
  5. 3D-. OpenGL.
  6. GLSL


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