.


:




:

































 

 

 

 


( .) , () ( ambient-light).

= 14 .

 

L 34445300 ; 4DS.(const)

S 1D00 .(const)

<8 >? ; . 4ds-unlocker .

 

.: , , 3A00 (tvoda01.4DS).

 

 

.

1.

-.

 

S - -

 

-.

. (.).

 

:

= 44 .

 

B 01

<3 > unused, glowing, color key;

( . 1)(..)

F?

F?

F?

F (=0.5, =0)

F ( )

F ( )

F? , .

F? , .

F? , .

F (); 01 (1- ; 0

)

:

 

. ; (-); ( : , , ; (, -) ? F ( ?)).

, :

 

B -

<nn > <>.BMP ( <>.TGA)

 

, - , -, 0. . , ( ) ; (. .).

 

.:

 

18 .

. (..). .; . : - <>00.BMP, ( ) - <>000.BMP. MAPS . <>00.BMP, - <>01.BMP ..( ).

 

B - .

B 00?(=01 vodapristavm.4ds, morezk1.4ds)

L 00000000?(=0A000000 explosion.4ds)

L .

L 00000000?

L 00000000?

 

 

B textures sequence amount

B 00?(=01 in vodapristavm.4ds, morezk1.4ds)

L 00000000?(=0A000000 in explosion.4ds)

L textures listing wait time

L 00000000?

L 00000000?

 

 

.:

<3 > - :

 

Normal textures settings:

 

1. unused:

000000 EMPTY(xsvetlolof 02.4ds)

00A000 EMPTY(sky14.4ds)

008000 EMPTY(xx vana.4ds, xsvetlo 02 on.4ds)

008010 EMPTY(m_vetrm.4ds)

910800 EMPTY(invisible.4ds)

800000 EMPTY(shlaif02.4ds)

800010 EMPTY(xstul13_c1.4ds)

 

combination primary texture models
  mix with color xzachod.4ds
  mix with color xvlajka2.4ds
  mix with color kaluz-seq.4ds
00A400 mix with color sky13.4ds
00A700 mix with color zapad1.4ds
  light map skyautos.4ds
  mix with color o_m03.4ds
  mix with color 9brasnotv.4ds
  mix with color xsvetlo 04 on.4ds
  mix with color zem_tomanim.4ds
  mix with color xzachod.4ds
  mix with color zblunk.4ds
  mix with color xreflektor.4ds
  light map xsvetlo 04 on.4ds
  mix with color 2fireworks.4ds volumelight.4ds
80A480 light map mix with color xreflektor.4ds xsvetlo 13 on.4ds

 

 

2. color key:

800020 EMPTY(8fabdr1.4ds, vitrina03.4ds)

808020 EMPTY(xtrava 1.4ds, 9vejir.4ds)

800030 EMPTY(8drat2.4ds)

 

combination primary texture model
  mix with color TH_strom02.4ds
  mix with color ws_zluty.4ds
  mix with color xvesak.4ds
  mix with color xvedeni3.4ds
     

 

 

3. glowing:

800050 EMPTY(smoke.4ds, blood.4ds)

808040 EMPTY(9bang.4ds, 2sklinka2.4ds, xtrava 2.4ds)

 

combination primary texture alfa texture model
  mix with color disabled zblunk.4ds 2feather.4ds
  mix with color disabled UfoTalir.4ds
  mix with color disabled 2fireworks.4ds
  light map disabled 2fireworks.4ds
  light map light map - - UfoTalir.4ds 8svet1 on.4ds
  mix with color mix with color mix with color mix with color light map light map disabled disabled disabled disabled disabled disabled xsvetlo 05on.4ds zblunk.4ds 2feather.4ds hit_effect_stone.4ds 2fireworks1.4ds hit_effect_stone.4ds
  mix with color mix with color disabled disabled 2fireworks.4ds xletadloup3.4ds
  light map disabled 2sparkle.4ds
  light map disabled hit_effect_stone.4ds
80A440 light map disabled zapad1.4ds
80A480 light map - 7plampaon.4ds

 

4. special chrome:

Fisrt texture =ENV().BMP usually(chrome-texture). It is not primary texture!

Sector has additional F(add.blink)!

 

) unused:

018800 EMPTY(tlacitko.4ds)

048800 EMPTY(9hpolic.4ds)

110800 EMPTY(2pohar.4ds)

118800 EMPTY(Tbirdold00.4ds)

858810 EMPTY(Sklenice.4ds)

 

combination primary texture model
018C00 mix with color 9gramec.4ds
028C00 mix with color lano2a.4ds
038C00 mix with color 9vidlicka.4ds
040C00 mix with color xzachod.4ds
048C00 mix with color tlacitko.4ds
058C00 mix with color speedster_PROVOZ.4ds
110C00 mix with color xsedos.4ds
018C00 mix with color 9stulsef.4ds
118C00 mix with color UfoTalir.4ds
158C00 mix with color solnicka.4ds
250C00 mix with color fire10.4ds
838C80 mix with color 9hodinky.4ds

 

 

) color key:

 

combination primary texture model
910C20 mix with color xxx.4ds

 

 

) glowing(+alfa-texture):

840C50

918840 EMPTY (cord_sedanH00.4ds)

 

combination primary texture alfa texture model
828C40 mix with color disabled ukaz.4ds
848C40 mix with color disabled 9bryle.4ds
840C40 mix with color disabled fmv_whi4.4ds
858C40 mix with color mix with color ?(disabled?) mix with color speedster_PROVOZ.4ds FMVwhiskymrph.4ds
918C40 mix with color disabled trucksplachtou.4ds
91AC40 mix with color disabled xxx.4ds
948C40 mix with color disabled fmv_whi1.4ds
948C50 mix with color disabled 9flaskw.4ds
950C40 mix with color disabled solnicka.4ds
958C40 mix with color disabled 2mol.4ds

 

Animtextures settings:

 

1. unused:

 

combination primary texture model
  mix with color   bazen.4ds watercity_r.4ds vodapristavm1.4ds

 

 

2. color key:

 

combination primary texture model
  mix with color 2pajdulaci.4ds

 

 

3. glowing:

808046 EMPTY(2vybuch.4ds, 2vybuch.4ds) doesnt work

800056 EMPTY(explosion.4ds) doesnt work

 

combination primary texture model
  light map fire_effect.4ds, cord_sedanH00.4ds
  light map fire_effect.4ds

 

 

4. glowing+alfa-texture:

 

combination primary texture alfa texture model
  light map light map light map disabled 2lighting.4ds 2firesm.4ds
  mix with color disabled morezk1.4ds

 

5. unused+special chrome:

 

combination primary texture alfa texture model
01AC04 mix with color - morezk1.4ds
112C04 mix with color - vodapristavm.4ds

 

 

 

 

S - - .

-.

. -. = 1.

 

 

4ds-

 

. , 42 - general block, :

 

S - ,

. ; .- (. )

F coord X

F coord Y

F coord Z

F scale X

F scale Y

F scale Z

F rotation0

F rotation1 (around X)

F rotation2 (around Y)

F rotation3 (around Z)

 

.

, (). (. ).

-------------------------------------------------------------------------------------------------------

:

 

1. default-object

.

 

L 0100002A

<general block>

B 09

B -

<nn >

B - ; , ; (<mm > text ) (mm= -).

S ; , , , (vertex- + face-) . , , general block. , (, DUMMY- , - 12 )

 

. vertex- face-.

 

:

 

.

 

B lod-(lod = low detaled object);

=01 ,

=02 ,

=03 ..

S 0000 const; , const

S const=7A45, ( D646?).

default-(. .)

 

 

Vertex-:

 

-(S) .

S - - .

 

32 . .. vertex- 2+S*32.

:

 

F coord X

F coord Y

F coord Z

F?

F?

F?

F? (?)

F? (?)

 

vertex- 0.

 

 

Face-:

 

, (faces), - (: 1).

default- . , .

.

face- S.

face- 2+ .

 

, :

S - - .

 

.

6*(- )+4.

( 2 ):

 

S 0200 - -

S 0000 0

S 0100 1

S 0200 2

S 0000 0

S 0300 3

S 0100 2

S .

. , ( null).

 

.: , ( - -).

-------------------------------------------------------------------------------------------------------

2. DUMMY

 

. .

, , .( 12 ). . ( ), ( ).

 

B 06 -

<general-block>

B 09

B -

<nn >

B - ;

, ; (mm ).

 

, :

 

F coord X 1

F coord Y 1

F coord Z 1

F coord X 2

F coord Y 2

F coord Z 2

 

. .. 24 .

-------------------------------------------------------------------------------------------------------

 

3. GLOW

 

. ( general- ). BBRD(), .. .. ( general-? ? ? . ).

 

L 0106002A

<general block>

B 09

B -

<nn >

B - ( LENSF). = 0, ; , , -.

B - -

 

6 :

 

F ( )

S

 

, F , ( ).

, . () ( ) , . ( , 0 25):

) ~90 ( )

) 1 (.0), 25 , .

, . , .

scene2.bin , , ; , \ .; -.

-------------------------------------------------------------------------------------------------------

 

4. LIGHT-SECTOR

 

( .) , () ( ambient-light).

= +12*(- )+6*(- )+77*(- )+87.

 

L 05

<general block>

B 7D -

B -

<nn >

<9 > 000108000000000000 onst

L -

L -

 

 

Vertex-:

- .

3*4=12 .

.. vertex- 12*(- ).

 

:

 

F coord X

F coord Y

F coord Z

 

 

Face-:

, (faces). ; ( ).

face- S.

.. face- 6*(- ).

 

 

Dummy-:

\ .

= 2*3*4=24 . F.

:

minX, minY, minZ, maxX, maxY, maxZ.

 

 

Light_windows-:

- -( ).

-, - . .

- - (1 ) ( 77 ).

.. = 1+77*(- -).

 

:

 

B - - . ..=0.

 

:

 

S 0404 0444( )

<7 >? ( ?)

<16 > ( F)

F +-

<48 > 4 (=)

 

 

.:

{ }, {, +- } .

- logic- .

 

 

5. MIRROR

. .

= +12*(- )+6*(- )+184

 

L 01080022

<general block>

B 09 -

B -

<nn >

 

B 06

<6 > mirror

 

<120 > 30 . F.

L -

L -

 

Vertex-:

- .

12 .

.. vertex- 12*(- ).

 

:

 

F coord X

F coord Y

F coord Z

 

 

Face-:

, (faces). .

face- S.

.. face- 6*(- ).

 

=============================================================

:

 

1. \\ :

) , 4DS; , ( \\). . . { - 2.}.

) vertex-( . ) .(general-block) .

 

2.

(hex) - (hex) (text) .
Default- 0100002A       1D 3D     z_bias no_shadow ;M60N22I5; VOLB,0x13 ;N22Z; ;N15Z.+; z_bias ~~~ACTR:BOX~~~ ~~~ACTR:BOX50,4,1,22~~~ ~~~ACTR:BOX~~~ ;X200M50I2N22+; {auto_lod 50 250 12.3} OFF_   SECT, OFF_ {SECT} SECT {SECT} SECT {SECT} glass   ? ? - - - - - zabradl.4ds   xbarelcr.4ds xbarel 4_c1.4ds prejimka.4ds   ZLODkol.4ds, mise12garage; , scene2.bin( ) Scene.4ds Scene.4ds; light- Scene.4ds Scene.4ds  
    no_shadow mise12-garage, Stin_auta.4ds
0100000A   no_proj Watercity.4ds
    no_proj no_shadow Watercity.4ds
0100002B   z_bias ~~~ACTR:BOX300,1,1,14~~~, z_bias toys.4ds, thompsons.4ds obrgal8.4ds
0100802A   AV_LIGHT Zeleny.4ds
010000AA   no_fog skyautos.4ds
Light-sector   7D   Scene.4ds
Dummy       volr,0x19 VOLA,0x19 DYNB DYNB,0x21 VOLC,0x13 vols,0x33 VOLR,0x33 VOLR,33 VOLF, 31 VOLB,0x14     [15]   ~DCS~ ~DCC~ XZVEDAK.4ds xvez.4ds xsvetlo 13 on.4ds     xpytel3.4ds   watercity.4ds watercity_r.4ds tree.klz(14- ) Muzzle (16- ) DWH* ( ?) truckmorph00  
Glow 0106002A     LENSF
Mirror     mirror  
Morph-body1 0102002A 3D SNGM SynRad1DEAD.4ds pumpar hadice2.4ds pigeon3.4ds
Morph-body2 0103002A 3D SNGMRPH
Body_parts 0A   3D     TRGT=targetN TRGT neck targetN
Morph-object 0105002A     0105802A 0105002B     MRPH     MRPH, AV_LIGHT MRPH no_shadow z_bias, MRPH xvlajka2.4ds vodapristavm1.4ds pradlo02mor.4ds strom morph.4ds noviny17a.4ds FMVwhiskymrph.4ds
Auto_rotate- object 0104002A     010400AA       {BBRD} BBRD BBRD=x BBRD=y! BBRD=z! BBRD=Y!, no_fog {BBRD},no_fog xsvetlo 07 on.4ds slunko glow.4ds, kule2.4ds odlesk.4ds w4zluty.4ds strela.4ds 2lighting.4ds semafor.4ds, tunelx.4ds
         
         
         

 

.:

1. 08 10 face- . 08 ; 10 - ( ). , .

2. [SECT, OFF_] [SECT, off_], [SECT,off_]; [no_proj no_shadow] .

3. ( ) 0D0A. , ; - .

 

===================

poli00.4ds

polcad10.4ds

polimfor00.4ds

DWHL1.[15]

 

fire00.4ds

DWHR0.[15]

DWHR1.[38]

 

flamer00.4ds

hartmann00.4ds

DWHL0.[17]

 

FMVanimTruckB00.4ds

TruckA00.4ds

DWHL0.[15]

DWHR1.[40]

 

FMVcad_phaet.4ds

DWHL0.[20]

 

bull00.4ds

-

 

bus00.4ds

DWHL0.[20]

DWHL1.[40]

===================



<== | ==>
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: 2016-12-18; !; : 308 |


:

:

, ; , .
==> ...

1781 - | 1543 -


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