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Omni Ethics -
   
The conditions from OMNI Viewpoint appear like this: () :
3P The Player is covertly attempting to make two other players deny each other's Rights. , .  
SP The Player is directly attempting to deny another or all other players their Rights. () (), , .
PTS The Player is demonstrating that -he can lose his Rights or someone else is denying him his Rights. (), , , - .
No Condition Unaware of his or others' Rights. , .
Confusion Confused about the Rights of Thetans
Treason Betrays others' Rights to assert his own idea of Rights for himself. , () , .
Enemy Is against others having Rights, except for the "select few". , -, , .
Doubt Decides arbitrarily who shall have Rights and who shouldn't. - , .
Liability Denies Rights in certain cases. () () .  
Non-Existence Tries to find out what Rights are Needed and Wanted. () , .  
Danger Bypasses those who won't give Rights and handles by giving them directly. , , , .  
Emergency Promotes Rights and tries to get Others to give them too. ( ) , .
Normal Has an Operation going on an expanding gradient to give Rights to others. () .
Affluence The Operation is giving Thetans their Rights faster than they can be taken away or denied. () , .
Security An Established Operation is going which multiplies the giving of Rights by a larger factor and expands with Ethics, Tech and Admin in. () (), ( ) , .
Usefulness (Value) The Value of the Rights and Results of the Operation are accepted and reached for by others on a broad scale. , () () ().  
Asset Rights of Thetans becomes an important element in any game and is used broadly. (, , ) .
Certainty The Rights become a Stable Datum in Games of all types. Players have confidence in them and that they will be used. . , , .  
Ally Rights are used to align vectors among Players and Groups of Players to avoid conflict in Play. , (, ) , .
Trust Rights are given and expected to be given and received by all Players, regardless of which Game they Play. () , , , .
Stability All Games are Improving the Quality of Thetans due to the Rights being and integral part of any Game. , , .
Benevolence No MOCO or created particle is neglected in giving the Rights of a Thetan to by Players. All Creations and MOCOs are given their Rights. () . .
Source Source operation is possible on a large scale for new Games and completing of old Games. , , .
Power Full Power which was Potential in the beginning of Games is now Actual as the "Rights of Thetans" is used to Start, Change, Complete, and Improve Games on a rapid basis. After the "Experience" of a Game all is As-ised and Freed by use of the Rights of Thetans. (, ) , , (), .. (, ) , - , , . -- , .
Expansion Power Change - Future Games will be even more fun - using the Rights of Thetans as Axiomatic Basics! , , () !

 



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