The conditions from OMNI Viewpoint appear like this:
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3P
The Player is covertly attempting to make two other players deny each other's Rights.
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SP
The Player is directly attempting to deny another or all other players their Rights.
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PTS
The Player is demonstrating that -he can lose his Rights or someone else is denying him his Rights.
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No Condition
Unaware of his or others' Rights.
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Confusion
Confused about the Rights of Thetans
Treason
Betrays others' Rights to assert his own idea of Rights for himself.
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Enemy
Is against others having Rights, except for the "select few".
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Doubt
Decides arbitrarily who shall have Rights and who shouldn't.
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Liability
Denies Rights in certain cases.
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Non-Existence
Tries to find out what Rights are Needed and Wanted.
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Danger
Bypasses those who won't give Rights and handles by giving them directly.
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Emergency
Promotes Rights and tries to get Others to give them too.
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Normal
Has an Operation going on an expanding gradient to give Rights to others.
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Affluence
The Operation is giving Thetans their Rights faster than they can be taken away or denied.
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Security
An Established Operation is going which multiplies the giving of Rights by a larger factor and expands with Ethics, Tech and Admin in.
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Usefulness (Value)
The Value of the Rights and Results of the Operation are accepted and reached for by others on a broad scale.
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Asset
Rights of Thetans becomes an important element in any game and is used broadly.
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Certainty
The Rights become a Stable Datum in Games of all types. Players have confidence in them and that they will be used.
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Ally
Rights are used to align vectors among Players and Groups of Players to avoid conflict in Play.
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Trust
Rights are given and expected to be given and received by all Players, regardless of which Game they Play.
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Stability
All Games are Improving the Quality of Thetans due to the Rights being and integral part of any Game.
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Benevolence
No MOCO or created particle is neglected in giving the Rights of a Thetan to by Players. All Creations and MOCOs are given their Rights.
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Source
Source operation is possible on a large scale for new Games and completing of old Games.
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Power
Full Power which was Potential in the beginning of Games is now Actual as the "Rights of Thetans" is used to Start, Change, Complete, and Improve Games on a rapid basis. After the "Experience" of a Game all is As-ised and Freed by use of the Rights of Thetans.
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Expansion
Power Change - Future Games will be even more fun - using the Rights of Thetans as Axiomatic Basics!