, . . Material, Mirror. . "Mirror" . Reflect . .
"Transparency". : IOR ( ) - ; Fresnel - . , , .
, . Fresnel IOR . |
1)
2) -
3) Ray-Tracing
, ? ("Landscape") 3D . , . (Num 1,3,7) 3D-. (Num 1) Spot (Shift-"A"- Add-Lamp-Spot). , .
Lamp Buffer Shadow. Lamp Energy 1.2. Spot Shape Size 10. 10 . Halo. . Distance, Energy Halo Intencity .
() . , - ! -, . - , .
, . , , Halo. 3D - . , - , Shift-"S" "Cursor to Selection". . , (Tab) , . ( Shift-"S", "Selection to Cursor"). (Tab). |
|
|
Materials ( "Add"). Halo. Halo, . (Halo Size) 0.1 . Rings () Star () . , Hardness Add.
, . , .
** **