4
3 D -
: , 3D- .
, . , blender. , . , .
. , . "Material". "New" ( , ). , . "Material" , . , . , . , :
. .
: ? , "+" "-" , . |
:
Diffuse ():
, , , . - . ( Lambert) . Ramp .
Diffuse ( ) . . - RGB, HSV Hex. "", .
Specular ():
Specular ( ). , Ramp, Diffuse. ( ). Intensity , Hardness . .
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Shading ():
, Emit. Ambient () . .
Transparency ():
"Z Transparency" (Raytrace ). Transparency "Z Transparency" Alpha.
SubSurface Scattering ( ):
(SSS) - , (, , ).
Strands ():
( ). .
Shadow ():
, , , , RayTrace . .
Z-Transparency:
Blender - "Z-Transparent" "Alpha" .
Material Transparency Z-Transparency. "Alpha". F12 . () , Raytrace Transparent. , . Ray, .
Halo ()
Halo , . Halo . . , , . . , . "Halo" , :
Halo . . , . Halo . . Halo , . |
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