.


:




:

































 

 

 

 


-

4

3 D -

 

: , 3D- .

 

 

, . , blender. , . , .

 

 

. , . "Material". "New" ( , ). , . "Material" , . , . , . , :

. .

 

: ? , "+" "-" , .

 

:

Diffuse ():

 

, , , . - . ( Lambert) . Ramp .

Diffuse ( ) . . - RGB, HSV Hex. "", .

Specular ():

Specular ( ). , Ramp, Diffuse. ( ). Intensity , Hardness . .

 

Shading ():

, Emit. Ambient () . .

Transparency ():

 

"Z Transparency" (Raytrace ). Transparency "Z Transparency" Alpha.

 

SubSurface Scattering ( ):

 

(SSS) - , (, , ).

Strands ():

( ). .

 

Shadow ():

, , , , RayTrace . .

 

Z-Transparency:

Blender - "Z-Transparent" "Alpha" .

 

 

Material Transparency Z-Transparency. "Alpha". F12 . () , Raytrace Transparent. , . Ray, .

Halo ()

Halo , . Halo . . , , . . , . "Halo" , :

 

 

Halo . . , . Halo . . Halo , .

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