. .
Arduino Ethernet Shield, ' Arduino Diecimila . '. setup() ethernet :
void setup()
{
Ethernet.begin(mac, ip);
}
:
Ethernet.begin(mac, ip);
Ethernet.begin(mac, ip, gateway);
Ethernet.begin(mac, ip, gateway, subnet);
, mac MAC ( );
ip IP ( 4 );
gateway IP ( 4 ). : , 1.
subnet ( 4 ). : 255.255.255.0
:
#include <Ethernet.h>
byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
byte ip[] = { 10, 0, 0, 177 };
void setup()
{
Ethernet.begin(mac, ip);
}
void loop {}
Client Server.
Client:
Client(ip, port) 볺 .
Server:
Server(port) , .
ճ
1. Arduino Environment.
2. Arduino Ethernet Shield:
10 | 11 |
2. ( Client):
#include <Ethernet.h>
byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
byte ip[] = { 10, 0, 0, 177 };
byte server[] = { 64, 233, 187, 99 }; // Google
Client client(server, 80);
void setup()
{
Ethernet.begin(mac, ip);
Serial.begin(9600);
delay(1000);
Serial.println("connecting...");
if (client.connect()) {
Serial.println("connected");
client.println("GET /search?q=arduino HTTP/1.0");
client.println();
} else {
Serial.println("connection failed");
}
}
void loop()
{
if (client.available()) {
char c = client.read();
Serial.print(c);
}
if (!client.connected()) {
Serial.println();
Serial.println("disconnecting.");
client.stop();
for(;;)
;
}
}
3. ( Server):
#include <Ethernet.h>
// network configuration. gateway and subnet are optional.
byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
byte ip[] = { 10, 0, 0, 177 };
byte gateway[] = { 10, 0, 0, 1 };
byte subnet[] = { 255, 255, 0, 0 };
|
|
// telnet defaults to port 23
Server server = Server(23);
void setup()
{
// initialize the ethernet device
Ethernet.begin(mac, ip, gateway, subnet);
// start listening for clients
server.begin();
}
void loop()
{
Client client = server.available();
if (client) {
server.write(client.read());
}
}
4. .
1. .
2. 볺 ?
3. ?
4. .
3