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ϳ 쳺 - '. ' , , , .. . , .
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1. LM Geometry Create ', , Particle Systems ( ). Object Type ( ') ' :
Spray () , ;
Snow () ;
Super Spray ( ) . ';
Blizzard () ;
PCloud ( ) . ';
rr ( ) , . '.
. 6.1.
2. Super Spray, LM , , . ', . . . . 6.2. .
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1. Basic Parameters ( ). , .
2. Particle Formation ( ):
Off Axis (³ ), Spread (³) Z ;
Off Plane (³ ), Spread XY .
3. Display Icon (³ ) Icon Size ( ) Emitter Hidden ( ). Emitter Hidden .
Viewport Display (), : Dots (), Tics (), Mesh (ѳ) ( ). ˳ Percentage of Particles (³ ) , .
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1. Particle Generation ( ). , , . .
2. Speed () Variation ().
3. Particle Timing ( ):
Emit Start ( ), Emit Stop (ʳ ) , ;
Display Until (³ ) ( ) ;
Life ( ) Variation () , .
4. Particle Size ( ):
Size () Variation () ;
Grow For ( ) , 10 100% ;
Fade For ( ) , 10% .
5. Uniqueness () Seed ( ) , , . , LM New ().
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1. Particle Type ( ). .
2. Particles Types. Standard Particles ( ). Standard Particles .
3. , Standard Particles : Triangle(), Cub (), Facing ( ), Sphere (), Tetra (), SixPoint ( ), Constant ( ) Special ( ). ³ .6.3 .
4. MetaParticles () Particles Types. . - (metaball) , .
5. MetaParticle Parameters ( ):
Tention (), Variation () ;
Evaluation Coarseness ( ) ( Render). Automatic Coarseness () . ³ . 6.4. . 6.5.
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6. : Instanced Geometry ( ). , , , . . .
7. 5 . .
8. Instancing Parameters ( ):
Pick Object ( ) LM '- ;
Use Subtree Also ( ) '- ;
Animation Offset Keying ( ) ' , (None), , (Birth), (Random).
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1. Rotation and Collision ( ). .
2. Spin Speed Controls ( ):
Spin Time ( ). Variation () ;
Phase (), Variation () .
3. , , Spin Axis Controls ( ):
Random () ; Direction of Travel / Mblur ( /) . ˳ Stretch () . . 6.6 ;
User Defined ( ) Axis (³ X), Y Axis (³ Y), Z Axis (³ Z) Variation.
(Render) , .
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1. Object Motion Inheritance ( '). .
2. Influence () , .
3. Multiplier (ϳ) Variation (). , , Multiplier, .
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1. Bubble Motion ( ). , .
2. Amplitude (), Period (), Phase () Variation (). .
3. Super Spray. , , .
. 6.7 .
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1. Particle Spawn ( ). .
2. Particle Spawning Effects ( ):
None (³) . , , , "" ;
Die After Collision ( ) ;
Spawn on Collision ( ) ;
Spawn on Death ( ) ;
Spawn Trails ( ) . .
3. - Spawns (), , - Affects (). ˳ Multiplier () , Variation () , Multiplier, .