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- (, , ) Ask pupils to look through the units and choose the activities they like best. Ask pupils to put the numbers of the exercises they like under the picture. Ask pupils to explain their choice.

- , ( , , , , ). , , , . When children listen to the teacher or the tape, its not important for them to understand every word; they can get clues from the teachers repetition or rephrasing of messages.

- - , , . Brainstorm rhymes, songs, chants and games and writing the names on the board. Ask pupils what they can do. Let some of the pupils complete the sentences about what they can do in written form.

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- − , , , : Game My English school bag. Draw a big school bag on the board. Put the strips of paper in the form of a daisy on the table. Ask a pupil to take one strip, read it aloud and follow the instructions. Stick the strip on the picture of a school bag. Then summarize the results by saying that pupils can say/do lots of things in English. Tell pupils that theres some more space in the school bag. Ask pupils to add topics theyd like to learn to the school bag. Write them on the board. Let pupils flip through Millie-4 for 2-3 minutes and find the most interesting picture. Talk to pupils about what they can learn from the book, judging by its pictures.

- ; . Children acquire new language without much effort when they are having fun and when there are many opportunities for them to hear the language in familiar contexts. If the context makes sense, they have the opportunity to hear the language the more they will be able to say in that language.

- , . Pupils must talk much during the lesson how has it increased in comparison whit the beginning of the school year.

- − . After progress work ask pupils to open their books and check their answers. Make sure pupils have checked their work correctly. Let pupils count and find their scores in the evaluation boxes. Ask pupils if theyre happy with their results.

- , . Children need to hear the new language patterns first. But very quickly they are ready to practice these in teacher controlled gamed. Then children will start using the language in pairs or in groups.

- − , , . Ask pupils if they know any famous travelers. What do they know? Tell pupils about an Italian explorer called Marco Polo and an English explorer called Sir Francis Drake. Tell pupils they can learn more about the travelers and explorers.

- − ; , . Suggest that pupils play the game Dino-quest. Split the class into two teams and let teams choose a name. Let teams take turns in asking and answering questions about dinosaurs.

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1. :

- : Describe the pictures using new language. Ask pupils to point to the toys. Name an object from the picture and ask pupils to say what color it is?

- ; , : ask pupils to find the information about dinosaurs on the Internet or encyclopedia and write it on strips of paper.

- ( , ) , - Ask pupils to put the photos of their family members on the desks, ask each other questions and fill in the table in Activity Books. Then ask pupils to make reports in front of the class showing the photos of their friends and telling the class about them.

- - Within the Progress page, we also encourage children to reflect on what they can do in English on a regular basis. Ask children what they enjoyed and why.

- : Game Clever Parrot. Show the cards and ask to repeat the word after you only if it corresponds to the one on the card.

- - How do pupils feel in the lesson? Do they have fun? What do they like and dislike? Do they like the materials, the methods?

- , - Pupils reflect in English, using phrases and sentences they have leant. Emphasize their progress and ability to talk about the learning process in English. Ask pupils if they are happy with their results.

- : ask pupils to read the sentences and match them to the corresponding pictures. Ask pupils to read the sentences from the story in pairs and put them in the correct order. Ask pupils to read the sentences and say if they are true or false. Suggest that pupils correct the false sentences, using the text.

- : tell pupils to read the information in the profile, listen to the interview with a girl and then say which information is wrong.

- : suggest that pupils read the texts about famous Russian sports people who were among the top-ten sportsmen and women in Russia. Ask pupils to draw a table in their exercise books and fill in the information about sports people do while reading the texts.

- , , - : read the articles from the newspaper and answer the questions.

- : ask pupils to read the article from the newspaper. Explain that pupils have to restore the article using the information in the picture.

- Ask pupils to listen to the story and say what the children are doing (books closed). Then ask them to say the names of children and their favorite toys. Ask pupils to guess what the worlds top toy is?

- : tell pupils theyre going to write some articles for a school sports magazine. Divide pupils into groups of 3-4. Ask each group to choose a topic from the list suggested in the textbook. Tell pupils to discuss the ideas and content in groups, using the questions as support. Ask pupils to write the articles. Suggest that pupils make a poster about dinosaurs. Ask pupils to read the instructions on how to make the poster. Elicit from pupils what the poster will look like and draw the scheme on the board. Ask pupils to make fact files about all dinosaurs they know.

2. :

- (, ): Spot the differences. Prepare a list of minimal pairs the words that are similar in sound but are distinguished by one consonantal or vowel difference. Read out the actual pairs and sometimes say the same word twice. Ask pupils to repeat the words after you only when you pronounce different words.

- , , : Game Virus. Write a message on the board, for example, Mfut nblf b qspkfdu. Es Xfctufs. Shift all letters along one space in the alphabet. Write L under M, m under n, a under b, p under q etc. Let pupils guess the code / explain that each coded letter can be decoded with the help of the previous letter of the alphabet, so L becomes M, a becomes b, and p becomes q. Answer key: Lets make a project. Dr Webster. Game Password. Draw five dashes next to the word Password on the board. Point to the first dash and say, Its the first letter in the world pal. Repeat the procedure with other letters to guess the password. Example: its the second letter in the word Brazil. Its the third letter in the word look for. Its the first letter in the word Japan. Its the fifth letter in the word letter. Its the sixth letter in the word collect. Its the eighth letter in the word interesting. Key: project.

- , , , , : Categorizing. Prepare word cards. Write two or three letters, or letter combinations on the board, e.g. o, oo, ow. Read the words on the cards and ask a pupil to point to the appropriate letter / letter combination and then stick the card under it. E.g. teacher reads the word look, the pupil points to the letters oo and then sticks the card under the letters. Acrostic. Prepare word cards. Write a word with the letters in a vertical column. Read another word from a card and ask a pupil to point to the letter in the vertical word which is the initial letter of the word youve read. Then the pupil stick the card next to the letter in the vertical column.

- , - Say the word vegetarian and ask pupils to guess or explain to pupils its meaning.

- - - Draw three columns on the board. Write teddy bear in the second column. Let children complete the column. Write big in the first column and suggest that pupils add some more features to the characters. Then ask pupils to collocate the words and invent the names of new computer game.

- - Tell pupils to look at the pictures of the fairy farm, name eight animals living in the house and say what they eat.

- - Ask pupils to read the description and say which animal the room belongs to. Ask pupils to say the words which helped them to guess.

- - Ask pupils to help you tell a new story. Tell the story, miming in the pauses. Let pupils complete the sentences and guess from your miming. Then let pupils create a story about any food item.

3. :

- - Ask pupils to make a short description of their family albums to each other in groups.

- - Ask pupils in small groups to create a song about the family members they like most of all. Ask groups to sing their songs to the same tune. Encourage other pupils to join in.

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- , , : Game Find a pen pal. Elicit from pupils the words which can be used as nicknames and write them in a column on the board. Hand out the grey cards and ask pupils to fill in the nickname starting with the letter on the card. Hand out Find a pen pal cards and tell pupils to walk around the classroom and find a pen pal whose name, age, country and favourite activity match the ones from the grey card. Let pupils read the sample questions from the textbook. A message of sympathy (in ancient times, when there were a very few doctors, people placed ill relatives in crowded streets. Passers-by expressed their sympathy and shared their experience by giving advice how to cure the illness). Suggest that pupils walk around the classroom and share their imaginary or real unlucky past experiences with others. Let their friends express sympathy. Ask pupils to remember what happened to their classmates. Let pupils use the table from the book for support.

- : assign the roles: one pupil is a famous sportsman or sports woman and another pupil an interviewer. Ask her / him to fill in the necessary information. Pupil 2 interviews the sports person and then reports on the results in front of the class / group.

- − , , , - How successfully do pupils work in groups? What are the advantages of group work? What do pupils heed do work in groups more effective?

- , , - When children finished counting their scores, ask pairs, to swap exercise books and check their friends scores. Explain to the children that they should help each other rather that complete with each other.

- : Game New identities. Ask pupils to write down the following words on a sheet of paper: 1 the name of any food, 2 a number between 1 and 100, 3 the name of any building from the list on the board (school, supermarket, zoo, etc.). Tell pupils that these things are: 1 their names, 2 their age, 3 the place where they live. Let pupils walk around the classroom and share information about their new identities.

- : Game I dont believe you. Hand out 2-5 strips of each colour to every pupil. Ask them to write true sentences about their past experiences on red strips, and false sentences on blue strips. Demonstrate the game by reading a sentence from a strip, without showing its colour to the class. Let pupils guess if its true or false / see if they believe or dont believe it. If pupils guessed right, they take the strip. The aim of the game is to guess right and get as many strips as possible. Let pupils play the game.

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1. .. : .. /Millie 2 . . . : , 2007.

2. .. : .. /Millie 3 . . . : , 2007.

3. .. : .. /Millie 4 . . . : , 2007.

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