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(Reach Frequency)




4.1. . PC. , ( ) .
PC : , , D. , (. 4.1). GRP , , , D, .
PC ( ) , . , , , . . 4.2 , . , , ( , ) PC ( D ), ( , , ) ( , , ). . 4.3 . - , PC , . . 4.4.
, , / PC, , Reach. , . : , PC , , PC . Reach(n) Reach(n+) , n - . ( % ). :

Reach(n)= , PC n ________ 100%

Reach(n+)= , PC n __ 100%

Reach (n+), , PC n . Reach (1 +), , / PC . , , Rating, Reach (1) Reach (1+), .
Reach(1+) 0 100%. , . Reach (1+) . Reach (1+) GRP 100%. GRP 100%, 100%. , Reach(l+) 100% .
PC . :

PC;

, .

, Rcach(n+), , 4.4.
4.4

 
PC n          
  A D   Reach(l+) Reach(2+) Reach(3+) Reach(4+)
  + +   +   + + +  
  +   +     + +    
  + + + +   + + + +
    +       +      
      +     +      
        +   +      
    +       +      
                   
  +         +      
  L +   +     + +    
Rating 50% 40% 40% 30%          
Reach (n+)           90% 40% 20% 10%

PC (, , , D) 10 . Reach(n+) . : n ( + ). , , + Reach(n+) n- . , , N1 A, B, D Reach(1+), Reach(2+), Reach(3+). , , Reach(n+), , (10 ). Reach(n+) n+ .
, , , :

Reach(1+) + Reach(2+) +. Reach(n+) = GRP

, .
Reach(n+). . , . Reach(1+) . , . , , .
4.2. Frequency. (Average Opportunity To See), Frequency. , . . :

Frequency = GRP_____ (7)
Reach(1+)

, . , GRP Reach(1+) .
Frequency - , , , . Frequency 1 n PC .

(7) , Frequency, Reach(l+). , , , , , , ( 3-5) .

, . :

5.1. , . ( . Cost Per Thousand) :

= _____________________ 1000

.

5.2. S. , , () , , , . :

S= 1000
S ( )

5.3. Reach , , () . :

Reach = 1000
Reach (1+)

5.4. GRP CPP ( . Cost Per Point) , .

=
GRP

, (.. , ) ( GRP).
, . , () .

 





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