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2 Actor Editor




 

 

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1. Actor Editor. J. File > Load, import ( holod.object) .

 

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2. . Object Items Object (1) Item Properties. User Data (2). , "models\capture\_.ltx" ( "models\capture\stalker_nebo.ltx") .

 

3. Motions (3) Motion reference . Select Game Object Motions stalker_animation (1)( 4 ) (2), !

 

4. (Bones). , . .

 

Bones (1) . 10 : bip01_l_thigh, bip01_l_calf, bip01_r_thigh, bip01_r_calf, bip01_spine1, bip01_head, bip01_l_ forearm, bip01_l_upperarm, bip01_r_ forearm bip01_r_upperarm, .

bip01_l_thigh Joint (2) Rigid (4) Joint (3) ( 9 ). :

 

 

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  bip01_l_thigh bip01_l_calf bip01_r_thigh bip01_r_calf bip01_spine1 bip01_head bip01_l_upperarm bip01_l_ forearm bip01_r_upperarm bip01_r_ forearm
Friction 1.0
Spring Factor 2.0
Dumping Factor 0.5
x min -20 -20 -20 -20 -30 -30 -40 -20 -40 -20
max                    
Spring Factor 0.5
Dumping Factor 2.0
y min -80   -80   -30 -25 -40   -40  
max                    
Spring Factor 0.5
Dumping Factor 2.0
z min           -20 -50   -50  
max                    
Spring Factor 0.5
Dumping Factor 2.0

 

.ogf. File > Export > Export OGF .

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P.S. , , .





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