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1. Actor Editor. J. File > Load, import ( holod.object) .
:
2. . Object Items Object (1) Item Properties. User Data (2). , "models\capture\_.ltx" ( "models\capture\stalker_nebo.ltx") .
3. Motions (3) Motion reference . Select Game Object Motions stalker_animation (1)( 4 ) (2), !
4. (Bones). , . .
Bones (1) . 10 : bip01_l_thigh, bip01_l_calf, bip01_r_thigh, bip01_r_calf, bip01_spine1, bip01_head, bip01_l_ forearm, bip01_l_upperarm, bip01_r_ forearm bip01_r_upperarm, .
bip01_l_thigh Joint (2) Rigid (4) Joint (3) ( 9 ). :
.
bip01_l_thigh | bip01_l_calf | bip01_r_thigh | bip01_r_calf | bip01_spine1 | bip01_head | bip01_l_upperarm | bip01_l_ forearm | bip01_r_upperarm | bip01_r_ forearm | ||
Friction | 1.0 | ||||||||||
Spring Factor | 2.0 | ||||||||||
Dumping Factor | 0.5 | ||||||||||
x | min | -20 | -20 | -20 | -20 | -30 | -30 | -40 | -20 | -40 | -20 |
max | |||||||||||
Spring Factor | 0.5 | ||||||||||
Dumping Factor | 2.0 | ||||||||||
y | min | -80 | -80 | -30 | -25 | -40 | -40 | ||||
max | |||||||||||
Spring Factor | 0.5 | ||||||||||
Dumping Factor | 2.0 | ||||||||||
z | min | -20 | -50 | -50 | |||||||
max | |||||||||||
Spring Factor | 0.5 | ||||||||||
Dumping Factor | 2.0 |
.ogf. File > Export > Export OGF .
! / .
P.S. , , .